Alex Harker
Alex Harker
We may also require a web implementation or alteration - not sure if tooltips are a thing there...
PNGS and SVGS that are drawn in a different scale than their actual size are not antialiased anymore
Findings looking at this so far (put into iPlugEffect on Mac). 1 - Skia CPU looks really smooth 2 - Skia Metal/GL3 looks a little more ragged but so does...
PNGS and SVGS that are drawn in a different scale than their actual size are not antialiased anymore
@janhase88 - if you get a chance can you try with: - skia CPU and the pre-built libraries - nanoVG and let us know if that changes anything? Can you...
PNGS and SVGS that are drawn in a different scale than their actual size are not antialiased anymore
I can't reproduce here. I attach a screenshot from iPlugControls (as an app) running on skia GL2 on windows and the window resized to larger than 100%. The bitmaps controls...
PNGS and SVGS that are drawn in a different scale than their actual size are not antialiased anymore
Two more pictures where I'm scaling the knobs to the control size as well (one at 100% and one zoomed again on the interface). So as far as I can...
PNGS and SVGS that are drawn in a different scale than their actual size are not antialiased anymore
Thanks - this is helpful. Are you able to revert iplug2 to a commit where you get the optimal results? Here are my results on Mac with the code above...
The VU meter png is relatively big - could that be relevant?
I can't quite see how this could happen but I might be missing something. IGraphics gets made in IGraphicsEditorDelegate::OpenWindow, which also calls through to IGraphics::OpenWindow() which then lays out the...
Agreed that a simple example would be really helpful here - I'm not setup to run pro tools here, so I can only check by reading the source. > if(GetUI())...
> This is easy to check using any project that employs OnParamChangeUI(). Set a breakpoint at OnParamChangeUI() and another one at mLayoutFunc (where the controls are created). Load the plugin...