Alex Folland
Alex Folland
A* is a common node traversal algorithm. Wikipedia has more information about it. https://en.wikipedia.org/wiki/A*_search_algorithm
It would be ideal to use a superior algorithm to the one employed by Civilization, as Civilization's does not fully utilize the railroad system to minimize movement points spent for...
For the record, I use GoTo often in Civilization with obvious direct routes before railroad to minimize manual and potentially distracting movements.
Cool! Would you have priorities per node type (tile type) to take advantage of roads and railroads?
Documenting map-related saving bugs: In a game started in CivOne, saving caused the following problems (offsets are relative to land): 1. Cities offset 1 to the left  2. Villages...
Okay, that save hangs the original Civilization after moving a unit.  Here is the save in question: http://lex.clansfx.co.uk/dump/CIVIL1.MAP http://lex.clansfx.co.uk/dump/CIVIL1.SVE
Alternatively, if you're going to record visited tiles instead of simply recording the current game state, saving an initial game state and input performed since that state would allow replay...
I will try it.
Actually, that is the version I already have installed. It was the latest version on their site as of 2017-03-01 when I installed it. Where is a more recent version?
I'm trying this one now: https://github.com/dotnet/core/blob/master/release-notes/download-archives/1.1.1-download.md