Alex Folland
Alex Folland
I mean that the image is correctly squished to the target output width and output height without clamping to a 1:1 square pixel shape when in windowed mode (without the...
I've just confirmed today that this issue is still relevant with the current release of gamescope, now using an AMD GPU with a 2560 by 1440 display, attempting to override...
This is happening here as well with Magic The Gathering Arena using a GTX 1080 Ti and Nvidia driver version 545.29.06 on Manjaro running XFCE. I have the latest updates...
I tried the same workaround and it did not work, at least for the program I tried. I tried with RetroArch using the Vulkan driver. It still froze almost immediately....
Is there a workaround for Dvorak? I have multiple games with all my binds set to Dvorak binds and can't reasonably switch between qwerty and Dvorak binds, as the games...
Yes, so back to my questions: - Is there a workaround for Dvorak? - Any viable workaround that satisfactorily answers this question must not involve editing a file owned by...
I tried to use a workaround of environment variable `QT_SCALE_FACTOR=0.5` which I'm using for some other Qt programs on the same display, which does indeed fix the window size problem,...
What happens with present mode "mailbox" instead of "immediate"? Also what happens when also adding "MANGOHUD=0"? Also what are the values of the frame-rate-related settings in the SteamOS quick settings...
I see the menu freeze permanently when navigating any game playlists in Vulkan with game images shown, including favorites and history. I have title screen and in-game screenshots shown. I...
Yup, it still happens with latest git as well, but only with `vulkan` as the video output driver, not `gl`. As a workaround, I'm using `gl` as the video output...