Ale Bles
Ale Bles
This library uses the latest version of spine-js, which is stuck at 3.1.08
At the moment, no. It'll only (dynamicly) include the image files defined in the .atlas. Any suggestion in a different set of loading? I assume you'd prefer to have the...
You mean you'd like to add the Libraries code directly in yours? You should be able to copy the contents of the ts/ and spine-ts/ folders into your project and...
Thats part of preloading the image, Guess we should add that :)
You need to overwrite the game type to tell it's loader property has changed. We do that by creating a custom interface that extends Phaser.Game, and set that type up...
I'm not seeing this happen when I duplicate the button in the example, which version of Phaser are you guys on? edit; NVM, just found out it happens on Phaser-CE
Also found out it's a bug in Phaser-ce: http://www.html5gamedevs.com/topic/27041-gldrawelements-source-and-destination-textures-of-the-draw-are-the-same/#comment-165755 So either you downgrade to Phaser 2.6.2, or we rewrite this lib to not user RenderTexture.
No bug reported in the phaser-ce repo yet, I'll be sure to make one later today
I could make it work, but why not use Phaser's alignIn and alignTo methods that er new since 2.5?
I have no problems with adding the examples there, but why would you want that? To show the examples without checking out?