Ale Bles
Ale Bles
The things I can think of is that you import the wrong thing (should be import 'phaser-input';) or that the exports loader is the wrong thing for the job. You're...
So I've updated the documentation regarding the forceCase issue, max however should limit the amount of characters for text object, and from what I can see in the example it...
It's not available for v3 (yet), Also based on your error I'd say you are missing a slash between node_modules and @orange-games
I want it too, unfortunately I can't give an ETA
For me this works on my android with Chrome v60.0.3112.116, Next week I should be able to check iOS too, but also your code works fine for me when I...
This one: http://fbrq.io/phaser-input/example/ worked fine for me on both Chrome and Safari on iPhone 6, how is that for you?
@VasilikiLoukoumi which version of Phaser are you using?
I think the issue here is that this plugin doesn't work correctly with phaser-ce, I've been only using it together with phaser 2.6.2. With phaser 3 released this week I...
Yep, for Cocoon you still need to call Cocoon's keyboard API, haven't actually gone around to implement that
@halilcakarr If I understand correctly I can do the following: 1) First check if fullscreentarget is set, if so, append input to that element 2) If there is no fullscreen...