BasicMod
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A basic, empty Slay the Spire mod + tutorial.
Cause: java.lang.NullPointerException at com.badlogic.gdx.graphics.g2d.PixmapPacker$GuillotineStrategy.pack(PixmapPacker.java:443) at com.badlogic.gdx.graphics.g2d.PixmapPacker.pack(PixmapPacker.java:158) at com.brashmonkey.spriter.LibGdx.LibGdxLoader.finishLoading(LibGdxLoader.java:109) at com.brashmonkey.spriter.Loader.load(Loader.java:78) at com.brashmonkey.spriter.Loader.load(Loader.java:86) at basemod.animations.SpriterAnimation.(SpriterAnimation.java:35) at orchismod.character.MyCharacter.(MyCharacter.java:122) at orchismod.character.MyCharacter$Meta.registerCharacter(MyCharacter.java:82) at orchismod.BasicMod.receiveEditCharacters(BasicMod.java:230) at basemod.BaseMod.publishEditCharacters(BaseMod.java:2553) at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.EditCharactersHook.Insert(EditCharactersHook.java:20) at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:299) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)...
Maybe a brief addege somewhere on how to add custom audio, with a mention to the two different types of ogg files and best practice for sound IDs