AlbinBernhardssonARM
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3
issues of
AlbinBernhardssonARM
Use a mip bias to compensate for VRS affecting derivatives during the Gbuffer pass. The mip bias is determined based on the fragment shading rate (gl_ShadingRateEXT).
**Environment:** - OS: Windows 10 - GPU and driver version: Reproduced on AMD Radeon RX 5700XT and Nvidia GeForce RTX 2080 (driver 536.23) - SDK or header version if building...
Synchronization
stepMode defaults to "vertex". https://www.w3.org/TR/webgpu/#dom-gpuvertexbufferlayout-stepmode