Albeoris
Albeoris
@DV666 , feel free to send pull requests. :)
I think all of such things must be moved to external .csv files like character skills, item properties, etc.
Feel free to send a pull request.
Yes, this is possible, but for this we need a new UI engine. Something similar has already been done for healer characters (with the Healer ability/Rod), now they choose zombie...
Are you sure about: RunSoundCode3( 53248, 1545, 0, **-128**, 125 )
It is necessary to generate similar files for other languages: https://github.com/Albeoris/Memoria/blob/main/Assembly-CSharp/Memoria/Assets/Text/Export/Fields/UsExportFieldCharacterNames.cs And use it here: https://github.com/Albeoris/Memoria/blob/main/Assembly-CSharp/Memoria/Assets/Text/Export/Fields/ExportFieldCharacterNames.cs ```csharp private static ExportFieldCharacterNames Create(String localizationSymbol) { if (localizationSymbol == "US") return new UsExportFieldCharacterNames();...
Do I understand correctly that you can't escape from a battle in **non-**turn-based mode?
Share Memoria.log and output_log.txt please.
**.hed:** [bbs_first.hed.zip](https://github.com/maxton/LibOrbisPkg/files/6253810/bbs_first.hed.zip) **.pkg:** https://disk.yandex.ru/d/A6rVMkMcxwkBRw Was the header just put in a separate file? Or is it a completely different format despite the expansion? ``` .hed: 0x00 (16 byte) 128-bit hash?...
Same problem. Persona 5 Tactica: ``` [Message: Preloader] BepInEx 6.0.0-be.674 - Persona 5 Tactica [Message: Preloader] Built from commit 82077ec7c91c97f0e5f8ada5d178fd7ece6c0099 [Info : BepInEx] System platform: Windows 10 64-bit [Info :...