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Gambits~Conditional Command Triggers

Open dclem2 opened this issue 7 years ago • 2 comments

Since Memoria is the epitome of what's possible now :); would it be possible to add an additional Menu option titled: 'Gambits'? Players can set character gambits; condition based as:

Ally: HP < 100% Target ally with less than 100% HP.
Ally: HP < 90% Target ally with less than 90% HP.
Ally: status = Stop Target any ally with Stop status.
Foe: party leader’s target Target any foe targeting the party leader.

and the like. New menu, suitable for Gambits; and a section where one could put artwork of each character too. Artwork files (preferably .png) stored within the archives (sharedassets.assets files), Could it be possible, wherein?

dclem2 avatar Dec 04 '17 18:12 dclem2

Yes, this is possible, but for this we need a new UI engine. Something similar has already been done for healer characters (with the Healer ability/Rod), now they choose zombie targets and characters with reduced health, rather than ordinary enemies.

Albeoris avatar Dec 06 '17 14:12 Albeoris

Excellent; I could aid in a new UI engine, no less, if needed. I noticed too with the healer characters, it was very similar. Gambits would aid greatly in situations such as level grinding, and the like.

dclem2 avatar Dec 06 '17 23:12 dclem2