Akrelion45

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> Given it's your game, would you be able to provide a backtrace? Its a mod we are doing for that game. Here is the Call Stack from Visual Studio...

I also have a 2nd source, that uses native Directx9 instead of DX8toDX9 with exactly the same crash behaviour and there the call stack / backtrace looks like this: ![Screenshot...

> > I also have a 2nd source, that uses native Directx9 instead of DX8toDX9 with exactly the same crash behaviour and there the call stack / backtrace looks like...

We got directx9 nativly working now, we are not in need of D3D8TO9 anymore or dxvk. But thanks for trying to help :)