Andrei Alexeyev

Results 20 issues of Andrei Alexeyev

This fix may not be correct, as I'm not familiar enough with the sway codebase to know if keymap is allowed to be NULL here or not. But it works...

Having the macports entry on the very top makes it unnecessarily difficult to override installed macports packages with custom built ones.

This includes, and will be a continuation of, #197.

content
release blocker

Found while abusing quicksaves on Vlad's Army (normal) in story mode; reproduction conditions unknown. ``` 6266248 I: stage_logic_frame: Quickload initiated 6266248 D: gl33_vertex_buffer_destroy: Deleted VBO 648 with 16kb of storage...

bug
engine

* [ ] Per-shotmode tracking for spell history (possibly separate for practice/story mode as well). * [ ] Scoreboards. * [ ] Separate high-score/scoreboard tracking story mode, individual stages in...

feature

Works similarly to laser grazing, i.e. it's continuous while the player is near an enemy. Intended mostly as a way to gain power and maintain surge during downtime or low...

gameplay

Game is consistently stuck at a black or loading screen, sometimes crashes. ANGLE works. Reported by a user on Discord. I can confirm the black/loading screen, but so far no...

crash
windows
driver issue
engine
rendering
help wanted

A dynamic MRT-based glow/bloom/kinda-motion-blur effect I've been working on a while ago. I haven't updated this code in a while; it's still based on the old coroutines branch (which is...

engine
rendering