Andrei Alexeyev

Results 63 comments of Andrei Alexeyev

This should be already easy to implement with the stagetext API, at least the text part of it. Just remove the automatic generic "title cards" from stage.c (the `display_stage_title` function)...

The stage 3 backgound is indeed getting replaced to fit the new story better (as well as to solve the brightness problem)

No it's not possible, and this isn't the right place to ask.

See also #3592. I have posted a workaround patch for the HA polling issue there.

> > See also #3592. I have posted a workaround patch for the HA polling issue there. > > But you never cared to make a PR so anyone could...

I have a similar issue with two ESP32-S3 boards: YD-ESP32-S3 (DevKitC clone), 16MB flash and 8MB PSRAM (both qio). `board_build.f_flash` is already set to `80000000L`. I've deduced that most (if...

I made a [quick and dirty patch](https://github.com/Akaricchi/WLED/commit/f7b400ed7f7a06355f79d03b2ef2b3caad14a3a0) to serve `presets.json` from PSRAM instead of reading it off the flash every time. It seems to be working well for me; I've...

> and also add verification if PSRAM exists and is useful (sample elesewhere in WLED code) I've tried checking `psramFound()` before doing the allocation, but that had a nasty side...

@jobbautista9 seems like the shader failed to compile, which could be an issue with your GPU driver and/or WebGL implementation. There should be a compilation log in the javascript console...

``` 0:8(31): error: no function with name 'texture' taisei.js:4:373 ``` There is definitely something wrong with the shader compiler. The `texture()` function is an essential builtin in GLSL ES 3.00,...