Ben Brennan

Results 42 comments of Ben Brennan

To clarify, I currently I have a handful of place names I'm intending to use pointed at one domain. The way it currently works it's all or nothing. So if...

Bugs/unfinished: 1. icon color property appears to change both the icon AND the bubble color, so it's just a solid bubble, or maybe it's a transparency thing? Not sure how...

Might be out of scope atm moment, but if we add a property "vircadia_custom_animation" (or something like this) that let's us use an animation/action contained with the same GLB, this...

Kalila asked me to move this from another issue I made. This is how LOD would work ideally for creators who use tools like blender. I've created 4 LODS for...

LOD example prototyped in Blender Video is 2 minutes long. Be sure to unmute https://github.com/vircadia/vircadia/assets/21160271/b099e8fb-768b-46f9-8de8-d6c84b0a4cc7

Error loading script: swapper.py Traceback (most recent call last): File "D:\Git\stable-diffusion-webui\modules\scripts.py", line 263, in load_scripts script_module = script_loading.load_module(scriptfile.path) File "D:\Git\stable-diffusion-webui\modules\script_loading.py", line 10, in load_module module_spec.loader.exec_module(module) File "", line 883, in...

Interesting. I've only tried it on machines with a 16:9 or 16:10 aspect ratio with the default FOV, and it's very slow there. I'll have to try messing with the...

It appears that whatever lightmap loads first tends to work, and the second will not scale properly, but still be applied to the object. I'm assuming at the moment that...

On closer inspection, the issue appears to be related to matching lightmap names/materials between multiple glb files. One solution is to have the name randomized, either directly in vircadia web...

I've created a workaround in the unity-to-vircadia plugin that simply assigns lightmaps random 16 digit strings as lightmap names for the time being, however I think I'll leave this issue...