Phillip

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this runs into caching issues iirc. So generally it's left up to developers to handle isolating the most recent data they actually want. I think it's also the reason other...

Think this is a duplicate. re: #890

Definitely join up on tweetfleet, (https://www.fuzzwork.co.uk/tweetfleet-slack-invites/ channels #esi, and #sso) as this part of dealing with contracts is fast becoming the next most desired thing to get from ESI. Unironically,...

This is likely an "after parity" feature, mainly because dealing with ACLs is going to be a big cluster of pain- for us, and for tech co.

Since this was referenced earlier today, I figured I could add to it. ``` { "item_id": 429879373, "type_id": 17333, "location_id": 1025518295995, "location_flag": "Hangar", "quantity": -1, "time_efficiency": 20, "material_efficiency": 10, "runs":...

With the abyssal module* endpoint being out for a bit now, any update on whether something like this would be feasible using a similar method as noted above?

Would it be easier to have it return "Cannot have a name" for those that cannot be given names, and "Name not set" for things that can be given names?...

Personally, I dont think this is something TechCo can change/fix directly. They'd likely need to poke GameDevelopment a few times to ask about it.