Agent X
Agent X
> This would actually be a great addition, but it's gonna lag since, let's assume, you've spawned 300 dummies. Idk but it's a great suggestion, and it would make sm64js...
too bad
> Lol get rekt. anyways. dummies. i might just make them level objects. or i can figure out blender and make a simple test level so newbies can learn stuff....
> as in. make a test level with objects to practice on, dummies included. okay? unrelated but I find your heavy period usage amusing
> how about only one dummy per person? That could work.
This actually sounds somewhat feasible, I could add frame advance fairly easily and TAS inputs as well, although TAS inputs would need to be in an array that some kind...
I could probably make a TAS input system in the console without modding the game directly
> while at the topic of TAS tools, i suggest you add turbo buttons? really useful if you wanna BLJ (and no it's not just for that) Already possible if...
> > * When you die in BITDW, the trap doors do not remain open when you return to the castle, causing you to fall back into the level and...
 Hm. It appears the object issue is more models not getting unloaded rather than objects. This is where the penguin spawns and I highly...