Affinator

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I did some quick benchmarking with HashMap Tilemaps with different filling grades of the Tilemaps. I could not really find a big performance difference. The overhead of the HashMap easily...

Just to add to this: Hot-reloading is not working for me also. It is working for "normal" sprites though. Manjaro up-to-date, bevy 0.8.1, bevy_ecs_tilemap taken from main-branch. Any ideas where...

Checked it. Changes to the map (map.tmx) are reflected immediately and I can log that the AssetEvents are triggered. Changes to the TileSet (tiles.png in this case) are not doing...

As there was no commit to #273 since my last comment, hot reloading of tilesets is still broken for me.

I just checked again to be sure: I checked out the main branch including the helpers overhaul. I tested the tiled example: - changes to map.tmx are registered at runtime...

I just tested again: This is still broken while using TextureAtlas or while using Vec as a TilemapTexture.

I am currently implementing the xpbd backend and it is working so far (https://github.com/Affinator/bevy_mod_picking/tree/xpbd). But I have one question: The SpatialQueryFilter of xpbd raycasts does not support predicates like rapier....

I just send a pull request to bevy_xpbd (https://github.com/Jondolf/bevy_xpbd/pull/297) to implement a ray cast with a predicate, which would close the functionality gap to bevy_rapier. If it is accepted I...

Same problem here. And due to the orphan rule I can not implement the trait for RangeInclusive myself.

Unfortunately this is **not** fixed by 0.16.1. PS: I'll try to better reproduce this on Wednesday.