Aero_

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If you use SingleCoreAffinity = 0, does your game launch? > Apologies if this is a frequently raised issue already! A few things have been done to address this issue...

I think the ideal solution would be to have it change dynamically based on how much space is reported. For example: Free space: 482 KB (if less than 1 MB)...

> A few years back, we embedded the icon into the executable and it caused stability issues with the game. Upon releasing the executable with the icon, we had a...

> Steam fixed this issue for their own Steam Big Picture Mode, but we have no idea how they did it. I believe Steam emulates an Xbox 360 controller, not...

>Silent's fix sends both Force Feedback (DirectInput) and vibration (XInput) calls when the game requests rumble. So either controller type should accept it and rumble. Elisha then when back and...

Which version of Windows are you using?

The widescreen fix is not compatible with Windows XP, unless you know how to recompile it yourself. > Not compatible with Windows XP (without recompiling with _xp toolset and /Zc:threadSafeInit-).

You can try this: https://www.wsgf.org/article/universal-widescreen-uniws-patcher But all that's going to do is change the resolution. It won't fix any stretching or FOV issues.

> > https://github.com/ThirteenAG/d3d8-wrapper/releases/latest > > Is there a way to make the FPSLimit=n feature of that d3d8 wrapper work together with the widescreen fixes for MP1 & 2 (see also...

Check your **_scripts folder_** for any extra files. These files are the only ones that should be there: > NFSUnderground.WidescreenFix.asi > NFSUnderground.WidescreenFix.ini > NFSUnderground.WidescreenFix.dat