Aero_

Results 76 comments of Aero_

The problem with PixelationFix only occurs for me if I'm supersampling. If you're forcing anti-aliasing through your drivers, then I suggest you turn it off and downsample through the game...

Like I said I don't know either, but enabling SSAA is the only way I'm able to reproduce this bug at 1080p or any resolution below that. The PixelationFix simply...

> was attempt to use in SH2 and SH3 the Aero Widescreenfix but in both games I get the menus in 4:3 and have ugly borders with maps... Just FYI,...

> EDIT 2: Is it me or the FOV is lower (more near Heather) in the Widescreen Fix vs the sh3proxy? We use [hor+ scaling](http://www.wsgf.org/category/screen-change/hor), which means the vertical FOV...

@07151129 It looks like normal display mode uses bilinear scaling, and sharp display mode uses nearest-neighbor scaling. EDIT: If you're downsampling by doubling the render res, it nullifies any anti-aliasing...

I believe the widescreen fix uses byte patterns to work with multiple exes. ExOpts depends on memory addresses, which can differ between exes and that's probably why it's not working...

This should be fixed in the developer build now. This issue should only occur if you've used WriteSettingsToFile.

> 5. Could we append the enhanced game icon into the enhanced US sh2pc.exe file? I tried this, and it looked good without any bugs in game work. There are...

> as it was no in the vanilla PC But it was, it just wasn't visible at higher resolutions because of a programming error. Regardless, I'm fine with its removal....

> With your suggestion of `FMVWidescreenEnhancementPackCompatibility` behaving more like `FullscreenImages` in terms of scaling: I'll leave Aero_ to comment on that, if he wants to, as he's the creator of...