HoloShield
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Not working on iOS (OpenGL ES)
This is an amazing package! Way better than a lot of paid stuff on the asset store. However when I try to build and run it on mobile it does not work.
You can replicate this issue by emulating Open GL ES 2.0 in Unity. If you go to "Edit" -> "Graphics Emulation" and select "Open GL ES 2.0". The spheres will render completely black.
ps. it appears that your vertical dissolve shader has the same issue.
pps. the "Donate" link is broken in this repository, but I've managed to work around that one.
Hey JanHalozan, did you ever get it to work on iOS?