Adriaan

Results 10 issues of Adriaan

Hey there! With cache enabled, the following query will return the right results the first time it's called, but will show duplicate results from then on. `$db->query()->orderBy('__created_at', 'DESC')->limit(6)->resultDocuments();` It appears...

The [Remove Steam](https://godotsteam.com/tutorials/remove_steam/) page currently mentions two ways to deal with not actually having access to the Steamworks APIs, but it doesn't mention that the libraries are still actually exported...

enhancement
documentation

### Feature proposal * Firebase Component: Core / Unity The `FirebaseCppApp-11_0_0.bundle` file located at `AppName.app/Contents/PlugIns/FirebaseCppApp-11_0_0.bundle` is a whopping **159,5 MB**, massively bloating the binary. Compared to the `FirebaseCppApp-11_0_0.dll` file located...

api: core
type: feature request

- Reworded the description of the `visible` property to emphasize that a CanvasItem is only _actually_ drawn when it and all of its ancestors are visible. - Appended this important...

enhancement
documentation

Follow-up to: https://github.com/godotengine/godot/pull/97223#discussion_r1771560521 Simplifies the signal descriptions of `CanvasItem`'s `hidden` and `visibility_changed`. I tried a couple different ways of having the description for `hidden` refer to the `visibility_changed` description, but...

enhancement
documentation

`Geometry2D.line_intersects_line` was wonderfully clarified in #92001 but when I looked for intersecting two line _segments_ today it took me way more time than I dare to admit until I found...

enhancement
documentation
topic:2d

### Tested versions Godot v4.3.stable ### System information Godot v4.3.stable - macOS 15.0.0 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads) ### Issue description...

bug
topic:gui

I somehow couldn't find this anywhere in the docs even though this is very important and relevant info! ~~I also removed a very vague and illogical sentence that would have...

enhancement
topic:gdscript
area:manual

Unless there's some hidden functionality somewhere, the docs state incorrectly that you can run an C# EditorScript even though there is no File > Run for C# scripts. Edit: found...

topic:dotnet
area:manual
topic:plugin

### Tested versions - Only tested in Godot v4.3.stable ### System information Godot v4.3.stable - macOS 15.0.1 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14...

bug
topic:editor
needs testing
topic:gui