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Advanced Development Mod - technical overhaul for Half-Life

Results 18 halflife-adm-legacy issues
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The structure of the SDK and ADM itself is very messed up. The goals are quite simple: ## Structural changes - [x] Unify the duplicated Vector classes - [x] Move...

priority-1
cleanup
systematic

A property in both `ambient_generic` and `audio_sound_2d` (or whatever is going to remain in ADM down the road) that allows it to target a named entity to emit sound from...

priority-3
concept/idea

With the recent [rediscovery](https://twitter.com/AdmerSuko/status/1317930920003981313?s=19) of using a BSP as a model for an entity, I think an env_bsp entity is possible. In theory, this entity would have the same movetype...

priority-3
feature

Weapon components are basically attachments for vehicles that sit on a certain bone in the vehicle, and can be controlled by one of the seats (player occupying the seat). Ideally,...

priority-3
feature

Title says it all.

concept/idea

The current FMOD integration, as barebones as it is, is lacking dynamic sound effects: reverb, echo, suppression, flanger, combinations of the aforementioned etc.

feature

Think about this for a second. Does the server *really* need to keep track of all those little environmental details, such as when you walk on a bridge, you hear...

concept/idea