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FMOD stops working after trigger_changelevel until a new server is started

Open sabianroberts opened this issue 3 years ago • 2 comments

sabianroberts avatar Mar 16 '21 12:03 sabianroberts

gasp Oh no. D: Definitely gonna look at this in June.

Admer456 avatar Mar 17 '21 16:03 Admer456

Something I also noticed about FMOD is that if you change your audio device in Windows after the game launches, GoldSource's soundsystem still outputs in the one the user had just chosen but FMOD still outputs in what the audio device was before the game had launched (e.g. if after launching the game I change the audio device from Speakers to HDMI, FMOD still outputs to Speakers). If I'm able to fix it in PhoenixADM I'll definitely link the commit here so you can copy it

sabianroberts avatar Jul 20 '21 19:07 sabianroberts