Admer
Admer
Yeah, that just happens by design, I don't know how much can be done about it without some major backwards-compatibility effort. Half-Life savefiles are binary bits and blobs, and saving/loading...
It may be possible in theory, but I don't know how feasible it would be in practice, probably not at all. You may wanna ask Solokiller about it on TWHL,...
An `audio_music` is planned. It'll rely on the existing MP3 volume CVar to control its volume. Adding to milestone for 0.1.0...
It looks like `halflife-unified-sdk` has been published, and the structure more or less aligns with what I had in mind for this project. I think it'll be more beneficial to...
In fact, doing that alone will solve #2, so that's wonderful.
All things considered, I should start migrating ADM to the Unified SDK in February. I got exams in January, and I already got quite some things to do in December.
I'll see about MP4 and/or WebM parsing and playing in 0.3.0. Not only for cutscenes, but for startup intro videos, and potentially on brush surfaces.
Oh yes, this has been planned for quite some time. `trigger_camera` definitely needs some upgrades. Alongside FOV changing, I also considered the option of attaching the camera onto a bone...
I don't think it'd necessarily look choppy so long as the client interpolates the FOV. There are many ways to do that. I recall that The Specialists 3.0 did an...
No worries, Linux makefiles will be there. I recently installed Arch Linux on my 2007 laptop to test stuff on it. However, it will take a while, so please be...