SparseVoxelOctree
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A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
When running on macOS Monterey we get this error. program_source:38:174: error: cannot reserve 'texture' resource locations at index 0 fragment void main0(main0_in in [[stage_in]], device _66& _68 [[buffer(2)]], device _101&...
- program just exit. - I guess maybe shader compile error.
The raytracing gets a decent image basically instantly, would it be possible to navigate the scene in the raytraced mode? Also, I figured out that you can use Shift to...
HI dear author, It's truly a honor to write a letter to you, I'm build your project nowadays and found the error when building as following, I wonder if there...
Hello, I am wondering if this project is still active and if v2.0 is in the works? Would like to discuss it in more details if you are interested. Thanks
Hi! I can't build on MacOS (M1 Pro Ventura 13.3.1), though I do have Vulkan installed and working properly. I'm really new to Vulkan though so sorry if my question...
Hi Adam Really cool project - works out of the box on Debian 12 using both integrated and dedicated GPU. I am looking for inspiration for a fast SVO for...
Hello! What do this https://github.com/AdamYuan/SparseVoxelOctree/blob/3b175fc872552a859adba675620149c7a2020849/shader/quad.vert#L2 and this piesces of code https://github.com/AdamYuan/SparseVoxelOctree/blob/3b175fc872552a859adba675620149c7a2020849/shader/sobol.comp#L83 i.e. "find lsb of 'not' of..." Why LSB? Why 'not'?
Hello, I just came across this you Sparse Voxel Octree and wanted to replicate the output. I downloaded the Windows_MSVC in the release section but it seems that it is...
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