AdamSlayer

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same on H100, torch.float8_e4m3fn is always cast to torch.bfloat16 and nothing works to change it

I don't think there is any automatic way, but it should not be too hard to use `get_time()` and wait until the next physics tick for the appropriate time using...

A better way to do this (if fps is too high) is to keep rendering without updating physics, so for example you render 2 frames for 1 physics update. And...