Adam Clements
Adam Clements
Hey, I tried it out, and I'm still getting it error out with a 404 not found instead of creating the file initially (using s3 and nippy with the instructions...
The bucket already exists, it's the object creation where it's falling down (and if I manually create the object then it isn't the right format for nippy so will fall...
My 2c worth - In my project the RenderMesh is then added with `entitymanager.AddSharedComponentData(entity, GenerateRenderMesh(...))`. I'm not sure you *can* do it directly with archetypes given that you need to...