rustenstein
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Wolfenstein 3D port written in Rust
Maybe there should be a discord or something to hang out in? :)
still has bugs with sprite sizes and angle handling
Now that we've passed the initial development week, we could consider if there's a better long term alternative to sdl for handling graphics, input and sound. Perhaps there's a more...
- load a list of static objects from the map into the game (this is necessary because it can change: items dropped or picked up) (spotvis in wolf4sdl) - object...
From hacker news suggestion >- Convert from 320x200 aspect ratio to 320x240 aspect ratio. You can do that by converting from 320x200 to 1600x1200. This is easily done with x5/x6...
- Allow setting a smaller size (currently doesn't fit in a laptop screen) - If size is reduced, it should scale or at least center on player position, otherwise start...