Across
Across
ok, i fixed it by changing the name of the script under the "Scripts" tab to the name it was expecting, though im still unsure of everything that happened in...
if needed i can drop the two mods im using for reference
[Sure](https://drive.google.com/file/d/1jXGzkFMhwtWMnHK8ovTJpEIGfbMu00lh/view?usp=sharing)! I will say, i tested it again on the same nightly build and it kinda works???? before it just straight up crashed and now it only loads the custom...
``` local ctr = require("ctr") local gfx = require("ctr.gfx") local texture = require("ctr.gfx.texture") local ready = assert(texture.load("images/ready.png")) -- Main loop while ctr.run() do gfx.color.setDefault(0xFFFDFDFD) gfx.color.setBackground(0xFF333333) gfx.start(gfx.TOP) ready:scale(1, 5) ready:draw(gfx.TOP_WIDTH/2, 0)...