openvdb
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OpenVDB - Sparse volume data structure and tools
Supported for ABI >= 6 - total/active/inactive point count - attribute name, type, uniform, index, flags, compression - group name and count information - whether the descriptor is shared -...
`openvdb` is available as a port in [vcpkg](https://github.com/microsoft/vcpkg/tree/master), a C++ library manager that simplifies installation for `openvdb` and other project dependencies. Documenting the install process here will help users get...
DRAFT PR - not intended to be merged at this stage. First attempt to collaborate on designing a SOP UI through code review. This new SOP doesn't depend on the...
Hi, I am trying to build the maya plugin for maya 2019 on windows 10. I did the following things. 1. Installed VS 2017, CMake, vcpkg 2. Installed dependencies using...
In writing the *Install* steps in my [comment](https://github.com/AcademySoftwareFoundation/openvdb/issues/603#issuecomment-580097614) for #603, I needed to rejig the installation layout and would need to do less with some improvements: - openvdb_houdini needs to...
The vdb_print binary is missing support for VDB Point grids. This would be super useful. Some recommended functionality: * total/active/inactive point count * attribute name, type, uniform, index, flags, compression...
SOP_OpenVDB_Scatter overrides the syncNodeVersion() with a check for the version of VDB the SOP was placed in: https://github.com/AcademySoftwareFoundation/openvdb/blob/master/openvdb_houdini/SOP_OpenVDB_Scatter.cc#L256 We'd like to move the portion that does the version comparison up...
https://github.com/dreamworksanimation/openvdb/blob/ffb02d5527379a08c07449e39d3324ac2e5eff28/openvdb/viewer/Viewer.cc#L1159 The `mUpdates` variable is reset at every key callback. However, I believe `mUpdates` should be reset only when key is pressed. Presently this variable is reset when the key...
Hi, **We want to render vdb files using Maya Arnold.** I'm following this tutorial https://support.solidangle.com/display/AFMUG/OpenVDB+Workflow but instead of generating vdb files from Houdini we are using Maya 2018.3 with OpenVDB...
I found it is hard to use openvdb in fluid simulation because I can't use some operators like 'sample' 'gradient' which don't care about boundary condition. Now I have to...