Absotively
Absotively
Not at the moment, but I'm considering using it.
So far I've mostly looked at the database changes at a high level and at how old and empty database states are handled. I have looked at the lobby changes...
Noting here before I forget that I was wrong about the down migrations still being only auto-generated, and I didn't test them when I tested the up migrations.
I like the idea of food's effects being based on what's in it. I am not sure I like this method of calculating & displaying complexity as a way of...
`Button.StylePropertiesChanged()` contains a workaround for this; it manually calls `Restyle()` on one of its children. It still doesn't check whether the calculation is actually needed, but it's applied only to...
I think I have worked out how to work around the lack of this for switch buttons; I can apply relevant pseudoclasses to the buttons' children and change the style...
> I think I have worked out how to work around the lack of this for switch buttons; I can apply relevant pseudoclasses to the buttons' children and change the...
Entirety of it is in the title, except I guess some minor things for future test writers. Will edit the description.
Description is now more complete.
Also after I looked at the list of things this is doing again, I realized that TestPair recycling could be resetting things even more completely, and probably should, but I...