Aaron S. Jackson
Aaron S. Jackson
Thanks, that should be helpful to some people! I'll leave this open so people can find it more easly.
Hi, the built in render script is not very good. You might want to try visualising the obj file with something else. Meshlab supports per-vertex colouring, although I can't remember...
I left the University of Nottingham, so I wasn't able to host it for free anymore. I tried to self host it with a Kofi button but the donations did...
Yes, when will the training code be released? :P
I'm sort of working on this a bit, not really sure which direction it is going to go in yet - just trying to figure things out. https://github.com/AaronJackson/magicl/commit/b701e5cde80e14582b722da5c69917e00ece9583 Edit: Perhaps...
> Did anyone get a board without this issue? If so, when did you order it, and when did you receive it? I've also got this issue - came through...
You also need the repo to have the local copy of the images. The container itself doesn't include any example images, it accesses them via a bind mount
it's a limitation of the maching cubes implementation used in python
Hmm are we comparing to the web demo? The last few months of the online demo used the same container. There is no texture outputted ever, but colour is stored...
Like I said, this is stored per-vertex. If you open the obj file in a text editor, you will see that the vertex entries have six numbers. This is xyzrgb....