Jack
Jack
So basically, this *could* be considered ready for review? We would then release it in a sort of beta state?
Oh one more thing to note, when I create a string the game doesnt seem to like to write to the last char, always leaves it blank, idk if its...
This is now ready for testing I think, it does require the linked northstar launcher PR though
Yeah so there isn't really a way to limit pdiff size per player/mod, because of how pdiffs interact with each other and vanilla pdata, the size of the data stored...
I could enforce a pdiff size limit but tbh I'm not sure that it's a particularly good idea, because it might begin to auth fail people or something at seemingly...
> a too large pdiff would send an error message/code back to client annoyingly i dont think a client would ever actually get that message, since pdata is saved when...
I might change the way that we get a hash for the pdiffs, as the current method results in "lost" data in the DB if the pdiff file ever changes,...
> This is still WIP, right? Unfortunately, yeah, Respawn added an arbitrary limit that kinda ruins pdiff, so it's probably going to need a decent size rework
Modded gamemodes exist though
> * `manifest.json`: I don't think this can be accessed by launcher? Unfortunately due to how thunderstore packages are formatted, the manifest.json won't be in the mod's folder.  Therefore...