Jack

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So basically, this *could* be considered ready for review? We would then release it in a sort of beta state?

Oh one more thing to note, when I create a string the game doesnt seem to like to write to the last char, always leaves it blank, idk if its...

This is now ready for testing I think, it does require the linked northstar launcher PR though

Yeah so there isn't really a way to limit pdiff size per player/mod, because of how pdiffs interact with each other and vanilla pdata, the size of the data stored...

I could enforce a pdiff size limit but tbh I'm not sure that it's a particularly good idea, because it might begin to auth fail people or something at seemingly...

> a too large pdiff would send an error message/code back to client annoyingly i dont think a client would ever actually get that message, since pdata is saved when...

I might change the way that we get a hash for the pdiffs, as the current method results in "lost" data in the DB if the pdiff file ever changes,...

> This is still WIP, right? Unfortunately, yeah, Respawn added an arbitrary limit that kinda ruins pdiff, so it's probably going to need a decent size rework

Modded gamemodes exist though

> * `manifest.json`: I don't think this can be accessed by launcher? Unfortunately due to how thunderstore packages are formatted, the manifest.json won't be in the mod's folder. ![image](https://user-images.githubusercontent.com/66967891/186935633-76c59467-8a0b-49f9-9026-960da100d471.png) Therefore...