ARozghon

Results 56 comments of ARozghon

hi, could you add additional information about the system and RPR version? now default render engine is Interactive, where used denoiser+FSR, in Final engine for the viewport render now denoiser...

please, share also system specs: CPU/GPU thank you

I'm sorry, but Pascal GPU is not actually supported for interactive. also, try to activate the "Use OpenCL" option and restart. on some systems that help to start RPR all...

thank you for your request mix shader not supported by RPR "Interactive" yet by the core side, and this issue is valid for all supported OS: Windows, Linux, macOS

hi, RPR interactive is now primarily focused on full Material X nodes support with USD Hydra, so the list of supported RPR nodes and materials will be extended in the...

Hi, could you share the scene for the deep investigation?

Thank you for your request that's the issue reproduced with all added textures maps or with specific maps? could you share some maps to make a correct investigation with similar...

Hi, do you have the same issue with the latest weekly build? https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderBlenderAddon/releases/tag/v3.6.2

confirmed, SSS radius use only float values ![image](https://user-images.githubusercontent.com/68949117/211854372-0a73a1bb-9b39-48cd-b5d0-75ac2a631cff.png)

thank you for your report, devs will take a look on this issue