Alex Peterson
Alex Peterson
**Is your feature request related to a problem? Please describe.** The following PR adds support for launching the editor from another engine, but only for Windows and Linux https://github.com/o3de/o3de/pull/10441 **Describe...
## What does this PR do? - add a Github workflow action that automatically 1.) updates repo.json and gem.json 2.) creates a gem archive 3.) creates a release commit and...
**Describe the bug** The editor can crash sometimes when adding a material component - also sometimes crashes when duplicating entities. UPDATE: In debug mode it appears that when you use...
**Describe the bug** QSortFilterProxyModel asserts when text is entered in the filter for AssetBrowser when running the debug build of the engine ``` ASSERT: "!"QSortFilterProxyModel: index from wrong model passed...
## What does this PR do? - updates the installer launcher build step to also build a monolithic release game launcher ## How was this PR tested? - IN PROGRESS...
## What does this PR do? - Adds a Python based GUI tool for analyzing Asset Processor logs - Reads all logs in the same folder and per-platform stats for...
[CRITICAL] Entity Outliner scrolls to selected entity after making changes to any entity visibility
**Describe the bug** If you make a change to an entity's visibility in the Entity Outliner it will automatically scroll to whatever entity is selected. This greatly slows down working...
**Describe the bug** Monolithic release builds are failing in the nightly development build job on Linux because of this warnings as errors: ``` 21:08:06 /data/workspace/o3de/Code/Framework/AzFramework/AzFramework/DocumentPropertyEditor/ReflectionAdapter.cpp:292:28: error: unused variable 'elementRemoved' [-Werror,-Wunused-variable]...
**Describe the bug** The `IncludedFilesParser()` is a simple regex so it incorrectly assumes any found `#include` statement is a dependency, but there are a couple common cases where this is...
**Describe the bug** ProcPrefabs are on by default and duplicate everymodel in the cache causing - longer AP analyzing and processing times as much as double - larger cache sizes...