Results 22 comments of Al. Lopez

Seems like Left 4 Dead 2 and Portal 2 also added "-gamepadui" function, the effects aren't as drastic as HL2's. with Left 4 Dead 2, it only affects the HUD:...

Seems like [Feb. 24th, 2022 update](https://store.steampowered.com/news/app/620/view/3103547427075471515) made some improvements to the Touchpad Camera sensitivity. It's not perfect and you'd still need to increase it, but thankfully; it should behave somewhat...

Just completed the Hitbox (currently named "Ergonomics") and WASD Layout. The current list of Input Layouts is now locked-in and no further layouts are planned for the time being. ![image](https://user-images.githubusercontent.com/67606569/165408169-5f220e07-b292-447e-bee6-4cfcf673cc6f.png)

I'm not sure if you're referring to Controller "custom skin". If so, you could've grabbed any of the Controller's Theme files (either thru Release or indev builds), take the Controller...

> These conflictions could be caused by Steam Input. For me at least, Steam Input does not work with non-Steam apps. I've got these same conflicts (the prompts flicker and...

> Well I can't exactly say it's the mouse input itself thats frame rate dependent, what I mean is that it is affected by it nonetheless, should have worded it...

> On PCGamingWiki, Resident Evil 3 and Village are marked as having support for mixed input. Is this incorrect or does it not work properly? It's called "Simultaneous controller+KB/M" there,...

> I got it working. Now I only need to make a really simple script. The only thing I changed was the following: app.HIDManager -> AutoGenerated Types -> 0x58: app.HIDInputMode.Value...

> > The glyphs are locked to pc symbols which could be a little bit troubling on the steam deck. The problem right now is that it seems that changing...

> @AL2009man I don't know if you mentioned me because you thought I made the script, but it was actually @WiFiAdapter. I'm awaiting this as eagerly as you are, it...