Results 643 comments of Anders Jenbo

From what I can tell this is caused by lighting not being calculated fare away from the player spawn position after level initialization, only once you get closer will the...

Not sure why tests are failing on CI, they work locally :/

I think this will do for now :)

Issues introduced here: 6ec782fb7a9228a0fea726244d09a70270305682 .. and 6fffbb4676f979019e9a8e007ffd84841a7e20d9 It's one of the more rare single chamber maps: ![image](https://user-images.githubusercontent.com/204594/187515139-764a5b47-e5f5-49ed-87f3-d44b9c6f3ca8.png)

Close, the issue was that I originally assumed that a level must have 2 chambers. We fixed that for the general level layout. The test case didn't have a quest...

from the log it sounds more like the issue is an object not being loaded and failing to render, nothing actually related ti zoom, also its failing on a debug...

what level is the save on, how was it created?

Could you also correct the line height so it matches what you would hey if only adding 2/3/4 lines?

> I feel like I'm missing something. Is there a reason you are assigning a multiline string to `InfoString` instead of calling `AddPanelString()` for each line you want to add?...

it was switched so that `sourceType()` will return `MissileSource::Player`, else `sourcePlayer()` will return `nullptr`.