Results 1104 comments of Anders Jenbo

Do we need to clear dMonster on load?

not using the most optimal compression is ok imo. Does it not work with SDL1?

Would copying the surface and swapping back the palette be an option?

Please fix merge conflict

@kphoenix137 was working on adjusting the maps but didn't have time to finish redoing town after adjusting Caves (which shared code with town). Don't know if this is still on...

Looks like this made the demo run off the rails

Merged via https://github.com/diasurgical/devilutionX/pull/7409

Should it not be clamped to 254?