Anders Jenbo
Anders Jenbo
Do we need to clear dMonster on load?
its already on the roadmap
not using the most optimal compression is ok imo. Does it not work with SDL1?
nobody doubts that... it's just harder
Would copying the surface and swapping back the palette be an option?
Please fix merge conflict
@kphoenix137 was working on adjusting the maps but didn't have time to finish redoing town after adjusting Caves (which shared code with town). Don't know if this is still on...
Looks like this made the demo run off the rails
Merged via https://github.com/diasurgical/devilutionX/pull/7409
Should it not be clamped to 254?