Results 1104 comments of Anders Jenbo

> Try to follow walls when moving I don't think i understand how this is suppose to help, it's already annoying that you are locked in to the tile grid,...

You might want to split up the two behaviors so that they can be refined and merged independently.

> I have a suggestion for controller usage. I have been playing a ton over the last week (and this project is amazing btw) but I find casting spells is...

Maybe you could map L2 for it :/

Is this algo guaranteed to give the same sequence when setting the same seed?

My biggest worry is that there could be a difference between two std implementations, but sounds like it's part of the spec to be stable.

If you could make a PR that cleans things up and lays the foundation for changes like this with out changing current behavior that would be much appreciated and make...

I expected that you choose to have S_SBuyBackEnter() and void S_WBuyBackEnter() because that is how the current code structure expects things to be done. But if you can clean this...

Never mind, it looks like this PR is actually only 250 lines of new code, the rest is changed white space that shouldn't have been changed. Try running clang-format on...

The coverage result is pretty amazing for this PR :) ![image](https://user-images.githubusercontent.com/204594/124282128-c25efd00-db4a-11eb-88a6-f0d8c643078f.png) (All changed code is tested, and total increased by 0.12%)