Results 1104 comments of Anders Jenbo

The instructions are for Debian and Fedora, not Arch. Since the CI is successfully building it looks like a system specific issue: https://github.com/diasurgical/devilutionX/actions/runs/7495821381/job/20406635578 > Adding -DDEVILUTIONX_SYSTEM_LIBFMT=OFF seems to be working...

If you need help, I would suggest the Discord chat or Discussion section.

> Btw - I'm not sure if I actually have to call RecreateItem, or if it would be enough to lookup the item using its ID in the AllItemsList, and...

Haven't looked at this, but i'm pretty excited :D

Nice, I guess having this fixed before release is a good idea :D

I'm this is starting to become a bit unintuitive and we may as well store the shop items the same way as is already done for the smith prim items...

> I'm capping this to 255 for the moment because we're using it with an uint_8. It is used with int_8, cap it to 127. https://github.com/diasurgical/devilutionX/blob/master/Source/monster.h#L218

It's a lot of noise for a single int change 😉

With is usually best since it's safer

Once this gets merged it would be nice if you wold work on the same for missiles :)