Alexey Gulev
Alexey Gulev
closed ad duplicate
> * `render.get_window()` - Returns the logical window width that is set in the "game.project" settings. I think you meant `render.get_width()`
hmmm, GLFW also has GLFW_SCALE_TO_MONITOR
where to look, what exactly is the isue?
it seems like new xcode has new storyboard format
it seems like your extension editor_script (with python script inside) solves most of the isuess: https://github.com/nevolin-dmitry-leonid/defold-simple-target-system As I understand we have only two improvements we should do to make more...
> 1st is important: Build assets only with dependencies from game.project to avoid build errors in scripts. Here is a new task: #6293 should be done in the next 1.9.3...
I'm closing this task because: * the main locker has been solved * now it's possible to create custom UI for your own bundle dialog and run bundle using bob...
I think this issue solved by https://github.com/defold/defold/pull/9300 ?
@britzl This is scale down issue https://github.com/defold/defold/issues/5876 Should work fine with `High DPI` (it is off in example) 