Alexey Gulev

Results 392 comments of Alexey Gulev

> * `render.get_window()` - Returns the logical window width that is set in the "game.project" settings. I think you meant `render.get_width()`

hmmm, GLFW also has GLFW_SCALE_TO_MONITOR

where to look, what exactly is the isue?

it seems like new xcode has new storyboard format

it seems like your extension editor_script (with python script inside) solves most of the isuess: https://github.com/nevolin-dmitry-leonid/defold-simple-target-system As I understand we have only two improvements we should do to make more...

> 1st is important: Build assets only with dependencies from game.project to avoid build errors in scripts. Here is a new task: #6293 should be done in the next 1.9.3...

I'm closing this task because: * the main locker has been solved * now it's possible to create custom UI for your own bundle dialog and run bundle using bob...

I think this issue solved by https://github.com/defold/defold/pull/9300 ?

@britzl This is scale down issue https://github.com/defold/defold/issues/5876 Should work fine with `High DPI` (it is off in example) ![CleanShot 2024-05-29 at 11 36 16@2x](https://github.com/defold/defold/assets/2209596/b2458eb7-ff43-44f9-b74e-6d18621a8b83)