ABeltramo
ABeltramo
Can you share some logs? Unfortunately, I dont have an Intel GPU to test it out properly, quicksync is all based on user reports and the community..
After a bit of debugging I can reproduce the issue on my Intel ARC, seems to be the same as https://github.com/intel/media-driver/issues/1800 Replacing `vapostproc` with `videoconvert` completely fixes it for me,...
There's just been a report on Discord for NixOS: > Apparently, virtualisation.docker.enableNvidia is deprecated, they say to use hardware.nvidia-container-toolkit.enable = true; instead, which is broken. Neither of them install libnvidia-container,...
I've got it working on AWS! 🚀 Instead of hard-coding the version of the library in the mount like `libamfrt64.so.1.4.36` it's better to just mount the full `/opt/amdgpu-pro/lib/x86_64-linux-gnu/` and update...
Given the [recent news](https://www.phoronix.com/news/Radeon-Software-Drop-Prop-GL-VK) that AMF is about to be dropped and the impressive results we've got in https://github.com/games-on-whales/wolf/pull/156 this PR looks like it's getting superseded.
Thank you so much for confirming it! It should be fairly straightforward then, just need to plug together `fake-udev` and `mknod` in a simple library that I'll preload. Damn I...
@pahaze is there a specific reason why you are trying to use this? Joypads should be already fully working, you just have to disable Steam input from the settings.
Right, I see what you mean. You can [override the joypad mapping](https://games-on-whales.github.io/wolf/stable/user/configuration.html#_override_the_default_joypad_mapping) by editing the `config.toml`, that should allow you to get around this.
Nice, unfortunately that's just a workaround.. Hopefully I'll get around to properly support Steam input in Wolf!
Unfortunately no, historically compositors just ignored joypads and apps had to direcly access them so everything relies on accessing stuff directly under `/dev/input`. If you want to take a look...