A1win
A1win
The SteamNetworkingTransport accepts network messages from clients that aren't connected to the server. It appears to be a feature of Steam networking that messages can be sent and received without...
We got this error after upgrading our project from Netcode version `1.2.0` to `1.5.2`, which prevents us going forth with the upgrade for now. I've redacted the "message content" in...
### Description When a Client connects to the Host, the Host gets the following error and the Client doesn't finish connecting. This happens with `SteamNetworkingSockets` transport, not locally with `UNetTransport`....
We started to get this error after upgrading our project from Netcode version `1.2.0` to `1.5.2`. This doesn't occur with Unity Transport when running two instances of the project on...