Ivan Aguilar
Ivan Aguilar
This would be a great feature to have, both for use in the Unity Editor and in standalone executables on the computer. Were you able to implement this @jackbrookes ?
Sounds good, thanks for the information on this debugger view.
Great. I think this would be helpful to have, it will make the installation and update process a bit easier.
Hi Jack, This is an interesting solution. If you want I may be able to help with creating this feature as I will create it for my own study. I...
Hi Jack. I am using an HTC Vive Pro with a wireless adapter and vive trackers on the participant during the study. For some reason there are issues with vive...
Interesting. I'm also using 4 base stations, but this should not be the problem. When you swapped batteries (which would require you to turn off the battery, which is where...
Hi @JashoBell, I actually have 3 issues, one of which you mentioned. The first issue is that the controllers and trackers get put into different indexes. The solution you mentioned...
Here are some locomotion methods that might be useful to look to get ideas of what kind of method to implement for VR. **GingerVR** This is a collection of techniques...
I figured out part of the solution. When using OpenXR, if I remove the first two spatial observers ("XR SDK Windows Mixed Reality Spatial Mesh Observer" and "XR SDK Spatial...
@CodeWitchBella, did you manage to measure the calibration algorithm and/or compare it to some groundtruth? I'm thinking of using this for system for one of my PhD projects (I need...