8-Bit Slime

Results 3 comments of 8-Bit Slime

The example here was just rendering with greyscale AA, no subpixel. I will admit that I know very little about text rendering, but when I tried subpixel glyphs, the red...

That read into the wonderful world of subpixel positioning was very interesting. It makes me very eager for subpixel offsetting in Fontdue. GlyphPositions from the layout manager use floating-point x...

That makes sense. Does Fontdue already do this? I can't tell just from reading the source code. I think proper kerning and subpixel positioning as well as more layout options...