8bitskull

Results 16 issues of 8bitskull

This relates to issue https://github.com/defold/defold/issues/7835, where it was clear that the "set" part of the request is easier to implement than "get". Use case: We have three intensity variations of...

feature request
engine
sound

I asked for _crash.dmp, but user was unable to find it. Zipping up game exe, debug symbols, and engine_crash_log: [crash.zip](https://github.com/user-attachments/files/20846387/crash.zip) Built using bob.jar d8e6e73a8efac6b9a72783027867e547b6a363e4 ``` 2025-06-21 18:11:28 (1750500688) Crash [1.10.1]...

bug

The expectation is that a single tap should fire the equivalent of a mouse click. However, a single tap yields a `nil` action_id. Two quick taps results in a click....

bug
engine
windows
glfw

Issue #10735 was partly fixed by #10803. Testing with an affected user confirmed that the crash on startup is resolved, however the game still crashes if the gamepad is connected...

bug

### The problem Supporting a gamepad requires a mapping to be generated for that specific model, for each operating system. New models are not automatically supported. The Defold community is...

feature request
engine
input

I have had a crash reported. It follows the errors mentioned in #11473 I am attaching a zip file with crash log, symbols and exe: [crash.zip](https://github.com/user-attachments/files/23424992/crash.zip)

bug