Kei

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Thanks all for the lighting fast response! Platform:Arduino IDE for ESP32 modules ESP32 Module:esp32 wrover ie Controller:ps4 controller (MODEL CUH-ZCT2J) Sketch :https://gist.github.com/8Kei/555e1bcd2e3acb1382e58c518f0c3ec3 OS:windows 11 Debug log(Serial monitor): Pressing a button...

version 3.9.0 ![スクリーンショット 2023-10-29 233350](https://github.com/ricardoquesada/bluepad32/assets/94771114/a4444fcf-a3e0-4a9a-b4fb-54cfedb1d068)

I'm so Sorry, I typed that out and didn't realize how vague it ended up being. When a real second controller is connected, the connection of the first controller is...

I added "myGamepad->disconnect()" to the sample. ` if (myGamepad->x()) { myGamepad->disconnect(); } ` And I connected two PS4 controllers. But When I pressed the button on the real second controller...

I want to use this library to my robot. The robot need only one contoroller so I want to disconnet or block to connect second one.