Ajax Dong

Results 80 comments of Ajax Dong

Currently the generator tries to fit up to 9 patches into a map randomly, ensuring each patch has a distance of at least 190. In some edge cases, 7 or...

The cause of the problem is the small size of a circle - the bottom round part seems to be cut off by Godot.

30x30 (100%) ![image](https://user-images.githubusercontent.com/60734649/186899771-24ddc507-7e13-43a2-a937-fb1755ff30a6.png) 5x5 ![image](https://user-images.githubusercontent.com/60734649/186899588-5ee37fe5-d73e-4535-acfe-65f9204fa8ff.png) 6x6 (20%) ![image](https://user-images.githubusercontent.com/60734649/186899864-eed91c87-48c8-4318-8a65-4ac1de76119c.png) 8x8 (26.67%) ![image](https://user-images.githubusercontent.com/60734649/186900109-3c34c063-7629-4275-a789-3f5a453c4bbc.png) 10x10 (33.33%) ![image](https://user-images.githubusercontent.com/60734649/186899669-48ed4d25-d40d-408b-b341-d57bdbf52e58.png) 15x15 (50%) ![image](https://user-images.githubusercontent.com/60734649/186900004-f2394058-c94d-43cc-a119-48a40d67af42.png) **Summary:** This happens when size is less than 10x10

I only tested on non-multicellular colonies. I'm actually not sure if this applies to multicellular ones. -------- 原始邮件 -------- 发件人: Henri Hyyryläinen ***@***.***> 日期: 2022年4月23日周六 15:43 收件人: Revolutionary-Games/Thrive ***@***.***> 抄送:...

I think this is because engulf state being applied before colony state

My thoughts: Organelle and membrane itself consists of various elements that can be digested. (See organelles.json `initialComposition`) I think engulfing a floating chunk (or a cell) should grant this part...

> @84634E1A607A That's already the way it works in the game? Is it? I think I made many vain attempts to engulf chunks / cells, yielding no phosphate at all.

So it's not included on death because the only usage of this func is in EngulfedObj Nor when a floating chunk is engulfed

https://github.com/Revolutionary-Games/Thrive/issues/1085

https://github.com/Revolutionary-Games/Thrive/issues/3634