Ajax Dong
Ajax Dong
Currently the generator tries to fit up to 9 patches into a map randomly, ensuring each patch has a distance of at least 190. In some edge cases, 7 or...
The cause of the problem is the small size of a circle - the bottom round part seems to be cut off by Godot.
30x30 (100%)  5x5  6x6 (20%)  8x8 (26.67%)  10x10 (33.33%)  15x15 (50%)  **Summary:** This happens when size is less than 10x10
I only tested on non-multicellular colonies. I'm actually not sure if this applies to multicellular ones. -------- 原始邮件 -------- 发件人: Henri Hyyryläinen ***@***.***> 日期: 2022年4月23日周六 15:43 收件人: Revolutionary-Games/Thrive ***@***.***> 抄送:...
I think this is because engulf state being applied before colony state
My thoughts: Organelle and membrane itself consists of various elements that can be digested. (See organelles.json `initialComposition`) I think engulfing a floating chunk (or a cell) should grant this part...
> @84634E1A607A That's already the way it works in the game? Is it? I think I made many vain attempts to engulf chunks / cells, yielding no phosphate at all.
So it's not included on death because the only usage of this func is in EngulfedObj Nor when a floating chunk is engulfed
https://github.com/Revolutionary-Games/Thrive/issues/1085
https://github.com/Revolutionary-Games/Thrive/issues/3634