Thrive
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Switch to background image loading once supported by Godot
due to various bugs (like: https://github.com/Revolutionary-Games/Thrive/issues/2078) image loading is done on the main thread instead of in the background. Once Godot 4.0 comes out we should be able to load things with less lag.
https://github.com/Revolutionary-Games/Thrive/issues/1085
https://github.com/Revolutionary-Games/Thrive/issues/3634
That photostudio issue is not fully related to this, because that's related to Godot background PackedScene and scene instance creation.