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Switch to background image loading once supported by Godot

Open hhyyrylainen opened this issue 3 years ago • 3 comments

due to various bugs (like: https://github.com/Revolutionary-Games/Thrive/issues/2078) image loading is done on the main thread instead of in the background. Once Godot 4.0 comes out we should be able to load things with less lag.

hhyyrylainen avatar Aug 18 '22 07:08 hhyyrylainen

https://github.com/Revolutionary-Games/Thrive/issues/1085

84634E1A607A avatar Aug 18 '22 10:08 84634E1A607A

https://github.com/Revolutionary-Games/Thrive/issues/3634

84634E1A607A avatar Aug 18 '22 10:08 84634E1A607A

That photostudio issue is not fully related to this, because that's related to Godot background PackedScene and scene instance creation.

hhyyrylainen avatar Aug 18 '22 10:08 hhyyrylainen