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The API that allows for the 4x co-processor only goes as high as 16 co-processor threads per block. I hesitate to go any higher than 4 without a compellingly expensive...

Indeed, GTNH maintains its own fork of AE2 for 1.7.10.

Unfortunately I can't know what Xaero's World Map might be doing in this situation as it is closed-source. I'd recommend speaking with the developer of that mod instead, and if...

Well when you put it that way then, no, I don't really want to outright sidestep core AE2 mechanics in that way.

I have mentioned it. I think I'd still like to give it some time first and see what the balance is currently like with Applied Flux in general.

Does this *only* happen with Dynmap installed?

Sorry for getting back to this so late. I'm afraid I can't actually reproduce this on my end after adding Dynmap as a runtime dependency within dev. I'll await responses...

Has that worked for you, in that case? I have to say this is a rather confusing issue and report and I can't say I'm really sure what might cause...

Will take into consideration. I've already been somewhat unhappy with the balancing for this cell and am hoping to rework it as part of the 2.0.0 release. This should be...