Raphael Isdant
Raphael Isdant
All hardware objects report error... It looks like Apple don't use the system management control anymore: https://github.com/GuillaumeGomez/sysinfo/issues/456#issuecomment-1031904198
u_listdrip abs is missing and is needed by some other abstractions.
Snap to Grid while dragging objects https://github.com/pure-data/pure-data/pull/739 Would be fantastic PR for pd-next since many people ask for it. Has been reported as stable by 100hours of use and even...
### Detail Tested with the model-help patch and with both obj and assimp backends. Under MacOS: - create gem window - open a .obj or .glb - close the window...
### Detail [pix_buffer_filmopen] is filling the buffer with the same first frame when reading with [pix_buffer_read] under windows. Same patch and video file works ok under MacOS... Maybe [gemhead] doesn't...
### Detail Under Windows, [pix_film] doesn't send a bang at the last frame of the movie with auto 1 message or frame. Using classic DirectShow backend / Using K-lite codec....
[pix_buffer_filmopen] is very handy when real time video decoding eat all cpu with [pix_film], for whatever codecs issues. But right now, there is no way to use it other than...
### Add a description Gemwin keycode reports through [gemkeyboard] are working only in Capital letters. Also, non english keyboard is not taken into account (testing with french keyboard layout).
Another great features with [model] and Assimp would be skeletal animation support https://ogldev.org/www/tutorial38/tutorial38.html
For more realistic 3d models, would be nice to support Physical Based Rendering textures with Diffuse, Normal, Displacement, Occlusion and Roughness Maps in the rendering.